Java 4K Games
I entered three games into the "Java 4K Programming Contest" for 2006. The objective is to write a complete game (including any graphics, sounds, level data, etc) in an executable JAR file in only 4096 bytes or less. Typically, this is done by cutting out everything except what is truly important to the game concept. Also, classfile obfuscation/optimization and special JAR-compression is done after the fact, which usually shrinks the classfile by up to 50%
My three entries were:
Interestingly, the judges ranked them in probably the reverse order of how I would probably rank them. My personal favorite is Gravitator4K, and I'll be updating it in the future. I've also gotten several encouraging posts in the JavaGaming message boards about it, a few emails, and I've noticed at least one blog linking to it as one of that person's favorite current games.